Archers – part 2
Hello,archers took longer than expected (but I've expected that :-). Besides the usual life-related stuff the main source of the delay "happened" right after my previous post. I wanted to make…
Hello,archers took longer than expected (but I've expected that :-). Besides the usual life-related stuff the main source of the delay "happened" right after my previous post. I wanted to make…
Hi everyone,after longer "side quest" to the fantastic Pico-8 console I'm back and the development of The Baneshifter returned to the normal again. This time I'll write more philosophical post…
https://youtu.be/kFoQArctrqQ Hi everyone, it took me two weeks to rework all combat related animations and the controller that plays them. Especially the player animations needs to be as responsive as…
The year 2020 is almost over and I've decided to look back and sum up what happened to the Baneshifter. A lot of things were added to the game: object…
As I've already showed in AI part 1:General concept the main part of AI actor's brain consists of a behavior tree and decision engine. Let's take a look at them.…
Sigth The sight or the visibility check is based on rays colliding with the physical representation of objects - colliders. Ray start is randomly generated inside a box placed on…
First of all a bit of my background. I have worked as an game AI programmer for almost 8 years. Now I'm working on other things but the game AI…
Lately I've reworked the game editor. Now it's much more suitable for multi item editing. https://youtu.be/KUHmiAUskqM
How to start my first blog entry ever? Maybe with the project I'm working on for some time - RPG game named The Baneshifter. I started to work on the…